Compare commits
3 Commits
dedc1394cf
...
beb45844cc
| Author | SHA1 | Date | |
|---|---|---|---|
| beb45844cc | |||
| 5c4c547a45 | |||
| 95106a8899 |
@@ -206,4 +206,5 @@ export default {
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nextURL: "http://geekring.net/site/350/next",
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},
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],
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wooModeOnByDefault: false,
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};
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@@ -12,3 +12,9 @@
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async
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src="//gc.zgo.at/count.js"
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></script>
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<!-- Mochi -->
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<script
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src="https://mochi.meadow.cafe/reaper/mochi@upchur.ch/embed/1.js"
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async
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></script>
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@@ -5,6 +5,8 @@
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<link rel="stylesheet" type="text/css" href="/css/index.css" />
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<link rel="stylesheet" type="text/css" href="/css/webfonts/webfonts.css" />
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<link rel="stylesheet" type="text/css" href="/css/code.css" />
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<!-- Mochi webmentions -->
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<link rel="webmention" href="https://mochi-webmentions.meadow.cafe/webmention/mochi@upchur.ch/1/receive" />
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<!-- Indieweb profile links -->
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{% if not excludeProfilesFromHead %}{% for link in metadata.socialLinks %}{% if not link.excludeFromHead %}<link {% if link.customAttribute %} {{ link.customAttribute | safe }} {% endif %} href="{{ link.linkURL }}" />{% endif %}{% endfor %}{% endif %}
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<!-- /Indieweb profile links -->
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@@ -20,5 +22,6 @@
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</main>
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{% include "footer.njk" %}
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{% include "weather.njk" %}
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{% include "wooMode.njk" %}
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</body>
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</html>
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@@ -11,6 +11,7 @@
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<dialog id="siteSettings">
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<h2>Site Settings</h2>
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{% include "weatherController.njk" %}
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{% include "wooModeController.njk" %}
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<button id="settingsDone" onclick="siteSettings.close();">Done</button>
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</dialog>
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</div>
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@@ -1,30 +1,4 @@
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<style>
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#weatherController {
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color: var(--text-color);
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font-size: var(--step--2);
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font-variation-settings: var(--font-variation-ui);
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text-transform: uppercase;
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letter-spacing: var(--ui-letter-spacing);
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font-family: var(--font-family-ui);
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& label {
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display: inline;
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}
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& input {
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accent-color: var(--contrast-color);
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background-color: var(--background-color);
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border: var(--border-details);
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border-color: var(--contrast-color);
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border-radius: var(--border-radius);
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color: var(--text-color);
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&:focus {
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box-shadow: 0 0 0 2px var(--contrast-color);
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outline: none;
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}
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}
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}
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</style>
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<form id="weatherController">
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<form class="siteSettingsToggle" id="weatherController">
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<input type="checkbox" id="weatherToggle" {% if metadata.weatherOnByDefault %}checked{% endif %} />
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<label for="weatherToggle">Show weather?</label>
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</form>
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233
_includes/wooMode.njk
Normal file
233
_includes/wooMode.njk
Normal file
@@ -0,0 +1,233 @@
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<!-- Woo Mode -->
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<!-- Based on https://codepen.io/tommyho/pen/JjgoZLK -->
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{# This include replaces the page background with a crazy rainbow animated shader #}
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<canvas id="shaderCanvas"></canvas>
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<script src="/js/three.min.js"></script>
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<script>
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let scene, camera, renderer, uniforms, material, mesh;
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function initWoo() {
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scene = new THREE.Scene();
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camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
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renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('shaderCanvas'), antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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const vertexShader = `
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = vec4(position, 1.0);
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}
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`;
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const fragmentShader = `
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uniform float time;
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uniform vec2 resolution;
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varying vec2 vUv;
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#define PI 3.14159265358979323846
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vec2 rotate(vec2 v, float a) {
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float s = sin(a);
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float c = cos(a);
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mat2 m = mat2(c, -s, s, c);
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return m * v;
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}
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float random(vec2 st) {
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return fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * 43758.5453123);
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}
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float noise(vec2 st) {
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vec2 i = floor(st);
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vec2 f = fract(st);
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float a = random(i);
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float b = random(i + vec2(1.0, 0.0));
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float c = random(i + vec2(0.0, 1.0));
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float d = random(i + vec2(1.0, 1.0));
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vec2 u = f * f * (3.0 - 2.0 * f);
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return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
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}
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float fbm(vec2 st) {
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float value = 0.0;
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float amplitude = 0.5;
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float frequency = 0.0;
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for (int i = 0; i < 6; i++) {
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value += amplitude * noise(st);
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st *= 2.0;
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amplitude *= 0.5;
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}
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return value;
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}
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vec3 palette(float t, vec3 a, vec3 b, vec3 c, vec3 d) {
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return a + b * cos(6.28318 * (c * t + d));
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}
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vec3 vibrancePalette(float t) {
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vec3 a = vec3(0.5, 0.5, 0.5);
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vec3 b = vec3(0.5, 0.5, 0.5);
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vec3 c = vec3(1.0, 1.0, 1.0);
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vec3 d = vec3(0.0, 0.33, 0.67);
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return palette(t, a, b, c, d);
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}
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vec3 warmPalette(float t) {
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vec3 a = vec3(0.5, 0.5, 0.5);
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vec3 b = vec3(0.5, 0.5, 0.5);
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vec3 c = vec3(1.0, 1.0, 1.0);
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vec3 d = vec3(0.0, 0.10, 0.20);
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return palette(t, a, b, c, d);
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}
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vec3 coolPalette(float t) {
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vec3 a = vec3(0.5, 0.5, 0.5);
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vec3 b = vec3(0.5, 0.5, 0.5);
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vec3 c = vec3(1.0, 1.0, 1.0);
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vec3 d = vec3(0.3, 0.20, 0.20);
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return palette(t, a, b, c, d);
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}
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vec3 rainbowPalette(float t) {
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vec3 a = vec3(0.5, 0.5, 0.5);
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vec3 b = vec3(0.5, 0.5, 0.5);
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vec3 c = vec3(1.0, 1.0, 1.0);
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vec3 d = vec3(0.0, 0.33, 0.67);
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return palette(t, a, b, c, d);
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}
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void main() {
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vec2 st = gl_FragCoord.xy / resolution.xy;
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st.x *= resolution.x / resolution.y;
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vec2 q = vec2(0.);
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q.x = fbm(st + 0.1 * time);
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q.y = fbm(st + vec2(1.0));
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vec2 r = vec2(0.);
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r.x = fbm(st + 1.0 * q + vec2(1.7, 9.2) + 0.15 * time);
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r.y = fbm(st + 1.0 * q + vec2(8.3, 2.8) + 0.126 * time);
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float f = fbm(st + r);
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vec2 p = st * 2.0 - 1.0;
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float a = atan(p.y, p.x);
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float r2 = length(p);
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vec2 uv = vec2(a / PI, r2);
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uv = rotate(uv, time * 0.1);
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vec3 color1 = vibrancePalette(f + time * 0.1);
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vec3 color2 = warmPalette(length(q));
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vec3 color3 = coolPalette(length(r.x));
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vec3 color4 = rainbowPalette(f * 2.0 + time * 0.2);
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vec3 color = mix(color1, color2, 0.5);
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color = mix(color, color3, 0.3);
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color = mix(color, color4, sin(time * 0.1) * 0.5 + 0.5);
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color += 0.05 * vec3(1.0) * smoothstep(0.1, 0.2, fbm(10.0 * uv + time * 0.5));
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// Add some extra vibrancy
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color = pow(color, vec3(0.8));
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color *= 1.1;
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gl_FragColor = vec4(color, 1.0);
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}
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`;
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uniforms = {
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time: { value: 1.0 },
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resolution: { value: new THREE.Vector2() }
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};
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material = new THREE.ShaderMaterial({
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uniforms: uniforms,
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vertexShader: vertexShader,
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fragmentShader: fragmentShader
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});
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mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), material);
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scene.add(mesh);
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onWindowResize();
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window.addEventListener('resize', onWindowResize, false);
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}
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function onWindowResize() {
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renderer.setSize(window.innerWidth, window.innerHeight);
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uniforms.resolution.value.x = renderer.domElement.width;
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uniforms.resolution.value.y = renderer.domElement.height;
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}
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function animate(timestamp) {
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requestAnimationFrame(animate);
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uniforms.time.value = timestamp * 0.001;
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renderer.render(scene, camera);
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}
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</script>
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<style>
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body {
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background: none;
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}
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canvas {
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display: block;
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opacity: .35;
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pointer-events: none;
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position: fixed;
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top: 0;
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left: 0;
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z-index: -1;
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}
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}
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</style>
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<script>
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const wooCanvas = document.getElementById("shaderCanvas");
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const wooToggle = document.getElementById("wooToggle");
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const wooPreference = localStorage.getItem("wooMode");
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let forcedWoo = false;
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// Initial preference check on page load
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if ({% if metadata.wooModeOnByDefault == false %}!wooPreference || {% endif %}wooPreference == 0) {
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forcedWoo ? null : wooCanvas.classList.add("hidden");
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wooToggle.checked = false;
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} else {
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wooCanvas.classList.remove("hidden");
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wooToggle.checked = true;
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initWoo();
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animate(0);
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};
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// Handle setting toggle
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wooToggle.addEventListener('change', function() {
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if (this.checked) {
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localStorage.setItem("wooMode", 1);
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wooCanvas.classList.remove("hidden");
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initWoo();
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animate(0);
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} else {
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localStorage.setItem("wooMode", 0);
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forcedWoo ? null : wooCanvas.classList.add("hidden");
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};
|
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});
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|
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{% if forcedWoo %}
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// Handle forced woo
|
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forcedWoo = true;
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console.log("Forcing woo mode: woo!");
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wooCanvas.classList.remove("hidden");
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initWoo();
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animate(0);
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{% endif %}
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|
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</script>
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<!-- /weather -->
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4
_includes/wooModeController.njk
Normal file
4
_includes/wooModeController.njk
Normal file
@@ -0,0 +1,4 @@
|
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<form class="siteSettingsToggle" id="wooModeController">
|
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<input type="checkbox" id="wooToggle" {% if metadata.wooModeOnByDefault %}checked{% endif %} />
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<label for="wooToggle">Woo mode?</label>
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</form>
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@@ -7,4 +7,4 @@ structuredData: none
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# Privacy Statement
|
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|
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## Data collection and use
|
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I don’t collect any of your personal information, full-stop. All webfonts, icons, and images are hosted locally (these things can sometimes be used to [track people across the internet](https://www.firstpost.com/world/how-google-uses-fonts-to-track-what-users-do-online-and-sell-data-to-advertisers-12496552.html) otherwise). I use [umami](https://umami.is), a free and open source, privacy-respecting analytics tool, to see how many people visit this website. As of 2025-12-16 I also use [Goat Counter](https://goatcounter.com) (also FLOSS and privacy-respecting) as a backup to umami, as my self-hosted umami instance shat the bed the other day and I lost a bunch of data.
|
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I don’t collect any of your personal information, full-stop. All webfonts, icons, and images are hosted locally (these things can sometimes be used to [track people across the internet](https://www.firstpost.com/world/how-google-uses-fonts-to-track-what-users-do-online-and-sell-data-to-advertisers-12496552.html) otherwise). I use [umami](https://umami.is), a free and open source, privacy-respecting analytics tool, to see how many people visit this website. As of 2025-12-16 I also use [Goat Counter](https://goatcounter.com) and [Mochi](https://mochi.meadow.cafe/) (also FLOSS and privacy-respecting) as backups to umami, as my self-hosted umami instance shat the bed the other day and I lost a bunch of data.
|
||||
|
||||
@@ -6,6 +6,7 @@ structuredData: none
|
||||
# Changelog
|
||||
* 2026-02-04
|
||||
* Added post comments via [Isso](https://isso-comments.de/). Please don't make me regret this.
|
||||
* Add [Mochi](https://mochi.meadow.cafe/) privacy respecting analytics.
|
||||
* 2026-02-01
|
||||
* Added [Woo-Woo Incense Description Generator](/special/woo-woo-incense-description-generator).
|
||||
* 2026-01-21
|
||||
|
||||
7
content/now-burning/Now Burning_2026-02-04_15:27.md
Normal file
7
content/now-burning/Now Burning_2026-02-04_15:27.md
Normal file
@@ -0,0 +1,7 @@
|
||||
---
|
||||
title: Morikage
|
||||
manufacturer: Hikali Koh
|
||||
date: 2026-02-04 15:27:00
|
||||
time: 3:27 PM
|
||||
---
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
layout: layouts/base.njk
|
||||
title: "Woo-Woo Incense Description Generator"
|
||||
structuredData: none
|
||||
forcedWoo: true
|
||||
---
|
||||
<div class="container">
|
||||
<h1>Woo-Woo Incense Description Generator</h1>
|
||||
@@ -38,193 +39,3 @@ structuredData: none
|
||||
<button onclick="generateWoo('wooContainer', 'wooButton')" id="wooButton">Generate Some Woo!</button>
|
||||
<div class="card" id="wooContainer" style="padding: var(--space-s); margin-top: var(--space-l);">Click the button to generate woo…</div>
|
||||
</div>
|
||||
|
||||
<!-- Background effect from https://codepen.io/tommyho/pen/JjgoZLK -->
|
||||
<canvas id="shaderCanvas"></canvas>
|
||||
<script src="/js/three.min.js"></script>
|
||||
<script>
|
||||
let scene, camera, renderer, uniforms, material, mesh;
|
||||
|
||||
function init() {
|
||||
scene = new THREE.Scene();
|
||||
camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
||||
|
||||
renderer = new THREE.WebGLRenderer({ canvas: document.getElementById('shaderCanvas'), antialias: true });
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
|
||||
const vertexShader = `
|
||||
varying vec2 vUv;
|
||||
void main() {
|
||||
vUv = uv;
|
||||
gl_Position = vec4(position, 1.0);
|
||||
}
|
||||
`;
|
||||
|
||||
const fragmentShader = `
|
||||
uniform float time;
|
||||
uniform vec2 resolution;
|
||||
varying vec2 vUv;
|
||||
|
||||
#define PI 3.14159265358979323846
|
||||
|
||||
vec2 rotate(vec2 v, float a) {
|
||||
float s = sin(a);
|
||||
float c = cos(a);
|
||||
mat2 m = mat2(c, -s, s, c);
|
||||
return m * v;
|
||||
}
|
||||
|
||||
float random(vec2 st) {
|
||||
return fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * 43758.5453123);
|
||||
}
|
||||
|
||||
float noise(vec2 st) {
|
||||
vec2 i = floor(st);
|
||||
vec2 f = fract(st);
|
||||
|
||||
float a = random(i);
|
||||
float b = random(i + vec2(1.0, 0.0));
|
||||
float c = random(i + vec2(0.0, 1.0));
|
||||
float d = random(i + vec2(1.0, 1.0));
|
||||
|
||||
vec2 u = f * f * (3.0 - 2.0 * f);
|
||||
|
||||
return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
|
||||
}
|
||||
|
||||
float fbm(vec2 st) {
|
||||
float value = 0.0;
|
||||
float amplitude = 0.5;
|
||||
float frequency = 0.0;
|
||||
for (int i = 0; i < 6; i++) {
|
||||
value += amplitude * noise(st);
|
||||
st *= 2.0;
|
||||
amplitude *= 0.5;
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
vec3 palette(float t, vec3 a, vec3 b, vec3 c, vec3 d) {
|
||||
return a + b * cos(6.28318 * (c * t + d));
|
||||
}
|
||||
|
||||
vec3 vibrancePalette(float t) {
|
||||
vec3 a = vec3(0.5, 0.5, 0.5);
|
||||
vec3 b = vec3(0.5, 0.5, 0.5);
|
||||
vec3 c = vec3(1.0, 1.0, 1.0);
|
||||
vec3 d = vec3(0.0, 0.33, 0.67);
|
||||
return palette(t, a, b, c, d);
|
||||
}
|
||||
|
||||
vec3 warmPalette(float t) {
|
||||
vec3 a = vec3(0.5, 0.5, 0.5);
|
||||
vec3 b = vec3(0.5, 0.5, 0.5);
|
||||
vec3 c = vec3(1.0, 1.0, 1.0);
|
||||
vec3 d = vec3(0.0, 0.10, 0.20);
|
||||
return palette(t, a, b, c, d);
|
||||
}
|
||||
|
||||
vec3 coolPalette(float t) {
|
||||
vec3 a = vec3(0.5, 0.5, 0.5);
|
||||
vec3 b = vec3(0.5, 0.5, 0.5);
|
||||
vec3 c = vec3(1.0, 1.0, 1.0);
|
||||
vec3 d = vec3(0.3, 0.20, 0.20);
|
||||
return palette(t, a, b, c, d);
|
||||
}
|
||||
|
||||
vec3 rainbowPalette(float t) {
|
||||
vec3 a = vec3(0.5, 0.5, 0.5);
|
||||
vec3 b = vec3(0.5, 0.5, 0.5);
|
||||
vec3 c = vec3(1.0, 1.0, 1.0);
|
||||
vec3 d = vec3(0.0, 0.33, 0.67);
|
||||
return palette(t, a, b, c, d);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 st = gl_FragCoord.xy / resolution.xy;
|
||||
st.x *= resolution.x / resolution.y;
|
||||
|
||||
vec2 q = vec2(0.);
|
||||
q.x = fbm(st + 0.1 * time);
|
||||
q.y = fbm(st + vec2(1.0));
|
||||
|
||||
vec2 r = vec2(0.);
|
||||
r.x = fbm(st + 1.0 * q + vec2(1.7, 9.2) + 0.15 * time);
|
||||
r.y = fbm(st + 1.0 * q + vec2(8.3, 2.8) + 0.126 * time);
|
||||
|
||||
float f = fbm(st + r);
|
||||
|
||||
vec2 p = st * 2.0 - 1.0;
|
||||
float a = atan(p.y, p.x);
|
||||
float r2 = length(p);
|
||||
|
||||
vec2 uv = vec2(a / PI, r2);
|
||||
uv = rotate(uv, time * 0.1);
|
||||
|
||||
vec3 color1 = vibrancePalette(f + time * 0.1);
|
||||
vec3 color2 = warmPalette(length(q));
|
||||
vec3 color3 = coolPalette(length(r.x));
|
||||
vec3 color4 = rainbowPalette(f * 2.0 + time * 0.2);
|
||||
|
||||
vec3 color = mix(color1, color2, 0.5);
|
||||
color = mix(color, color3, 0.3);
|
||||
color = mix(color, color4, sin(time * 0.1) * 0.5 + 0.5);
|
||||
|
||||
color += 0.05 * vec3(1.0) * smoothstep(0.1, 0.2, fbm(10.0 * uv + time * 0.5));
|
||||
|
||||
// Add some extra vibrancy
|
||||
color = pow(color, vec3(0.8));
|
||||
color *= 1.1;
|
||||
|
||||
gl_FragColor = vec4(color, 1.0);
|
||||
}
|
||||
`;
|
||||
|
||||
uniforms = {
|
||||
time: { value: 1.0 },
|
||||
resolution: { value: new THREE.Vector2() }
|
||||
};
|
||||
|
||||
material = new THREE.ShaderMaterial({
|
||||
uniforms: uniforms,
|
||||
vertexShader: vertexShader,
|
||||
fragmentShader: fragmentShader
|
||||
});
|
||||
|
||||
mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), material);
|
||||
scene.add(mesh);
|
||||
|
||||
onWindowResize();
|
||||
window.addEventListener('resize', onWindowResize, false);
|
||||
}
|
||||
|
||||
function onWindowResize() {
|
||||
renderer.setSize(window.innerWidth, window.innerHeight);
|
||||
uniforms.resolution.value.x = renderer.domElement.width;
|
||||
uniforms.resolution.value.y = renderer.domElement.height;
|
||||
}
|
||||
|
||||
function animate(timestamp) {
|
||||
requestAnimationFrame(animate);
|
||||
uniforms.time.value = timestamp * 0.001;
|
||||
renderer.render(scene, camera);
|
||||
}
|
||||
|
||||
init();
|
||||
animate(0);
|
||||
</script>
|
||||
<style>
|
||||
body {
|
||||
background: none;
|
||||
}
|
||||
canvas {
|
||||
display: block;
|
||||
opacity: .35;
|
||||
pointer-events: none;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
z-index: -1;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -156,7 +156,7 @@ html {
|
||||
input.answer {
|
||||
display: inline;
|
||||
}
|
||||
input:not(.answer):not(#weatherToggle),
|
||||
input:not(.answer, .siteSettingsToggle input),
|
||||
textarea {
|
||||
background-color: var(--background-color);
|
||||
border: var(--border-details);
|
||||
@@ -866,6 +866,31 @@ sup {
|
||||
line-height: 0;
|
||||
}
|
||||
|
||||
/* Site Settings */
|
||||
.siteSettingsToggle {
|
||||
color: var(--text-color);
|
||||
font-size: var(--step--2);
|
||||
font-variation-settings: var(--font-variation-ui);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: var(--ui-letter-spacing);
|
||||
font-family: var(--font-family-ui);
|
||||
& label {
|
||||
display: inline;
|
||||
}
|
||||
& input {
|
||||
accent-color: var(--contrast-color);
|
||||
background-color: var(--background-color);
|
||||
border: var(--border-details);
|
||||
border-color: var(--contrast-color);
|
||||
border-radius: var(--border-radius);
|
||||
color: var(--text-color);
|
||||
&:focus {
|
||||
box-shadow: 0 0 0 2px var(--contrast-color);
|
||||
outline: none;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Tags */
|
||||
a.post-tag {
|
||||
background-color: var(--color-gray-20);
|
||||
|
||||
Reference in New Issue
Block a user